Monday, October 08, 2007


I have been described as a "holistic game designer" meaning I tend to look at the whole product, creating systems rather then single features.

Well wouldn't it be nice if I could just do a simple f*****g task every once and a while?

*delves back into the behemoth system of doom that started out as a simple task... again*

Thursday, October 04, 2007


My last post highlighted the importance of making players actually like your game, which in return generate sales and a certain place in the hall of fame.

However, do not misunderstand me, I am very bitter with Halo 3 and bungie in general for making such avrage games coming out as "perfect". I fully realize that there is no denying their greatness, but the success of halo does imply that innovation has little to no importance for success which really turns me down.

To sum it up. I envy the success of Halo. Therefore I am bitter and need to express my dislike.
Fortunatly I don't have to do anything since it's already been done.

I present the Zero punctuation review of Halo 3!