I fully appretiate the importance of an attractive interface, relly, I actually think that the interface is an important visual signature of a game. However, I am 100% uncapable of conceiving a "beautiful" interface my self and gladly leave the esthetics to artists even though I have my fair share of oppinions.
A great example of an attractive visual "interface" (although this is news design) is this one.

So my point is, combine my skills as an interaction specialist with this guy (Stefan Rothmaier, DN) and we could perhaps be able to break some new ground.
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