Fellow game designer Andreas Roman commented on my MFD post and said he thought appearences had much more importance then I gave it credit for and he is right.
I fully appretiate the importance of an attractive interface, relly, I actually think that the interface is an important visual signature of a game. However, I am 100% uncapable of conceiving a "beautiful" interface my self and gladly leave the esthetics to artists even though I have my fair share of oppinions.
A great example of an attractive visual "interface" (although this is news design) is this one. It's an illustration/fact sheet about death. I find this very attractive in terms of appearance although I would never have been able to come up with this myself.
So my point is, combine my skills as an interaction specialist with this guy (Stefan Rothmaier, DN) and we could perhaps be able to break some new ground.